Defense Grid Gold Free Download

DFG Game Reviews are done by game enthusiasts and give you an accurate sense of the Pros and Cons of each game as well as a game score. Download free PowerPoint templates from Slideseller in one click. The archive is added for downloading immediately after clicking the button on the right side: Download Now. Free files are under the standard Slideseller license. You can use files in projects for which the end user will not pay. Defense Grid: The Awakening is a fairly traditional tower defense game. It is all about the towers. If the player does not know how to place the towers in Defense Grid, or their uses, the player probably won't get very far. This tower guide for Defense Grid has vital tips on which towers are great for stopping the alien menace and which towers are a waste of resources. OnLive has launched a new promotion targeted at those who download, install, and use their new Android client. Those who download the OnLive app for andriod can download Defence Grid Gold for free. Defense Grid Gold is a tower defense game that utilizes OnLive’s new touch controls for mobile devices. The promotion will run through Sunday.

  1. Defense Grid Gold Free Download Free


Defense Grid: The Awakening is a 3D tower defense game released on December 9th, 2008 on the Steam platform. Additionally, a version was later released for Xbox Live Arcade on September 2, 2009. The PC version contains 20 different maps. Each map can have multiple variations on the conditions, such as making the enemies harder or reducing the amount of resources the player has access to. There is a light story narrated by the player's AI companion, which involves the destruction of human civilization by a race of interdimensional aliens, the enemies in the game.


Defense Grid is based on placing turrets of different sorts in special squares on each map to prevent the alien enemy from stealing the player's power cores. Each turret has its own amount of damage and range to attack the enemies. The enemies enter through one or two different locations and take the shortest route to the player's power generator. If the aliens make it to the generator, they steal power cores from the AI companion. The aliens will then attempt to escape with the cores by making it to an exit location. Additionally, there are airborne enemies with their own path through each level independent of the towers or level geometry. Unlike other tower defense games, you are allowed to completely block the enemy's path with towers, but doing so forces the aliens to path between the towers. This allows the player to either make paths with no towers that the enemies must go down or just cover every square to try to do even more damage.


As a Steam-powered game, Defense Grid has Steam achievements, leaderboards, and integration with other steam services. The game was on sale on steam from February 16th to March 2nd, 2009 for 25% off ($14.99), and in May 2009 as part of a weekend deal that put the game 75% off (5$). On March 3, 2010, the downloadable package originally only available to the Xbox Live Arcade entitled Borderlands which contains four new maps was released for free to Steam users.


Resurgence: A new 8 map DLC pack entitled Resurgence was released by Hidden Path Entertainment in April 2010. On Steam, the Resurgence pack actually consists of 4 downloadable map packs for $1 per pack. Each pack contains 2 maps.

You Monster: The You Monster DLC pack is more like a full expansion pack, complete with a full campaign, storyline, and guest star GLaDOS. This DLC also provides 8 new maps to play, complete with devious twists on the classic gameplay, and was released December 7, 2011.

Containment: An 8 level DLC pack the was funded by Kickstarter. It picks up after the event of Defense Grid and leads to the sequel Defense Grid 2. It was released on January 22.


  • Gun Tower (100, 200, 400)* - This tower contains machine guns that can shoot at a single land or air target. It can be upgraded to do more damage and have a larger range. These towers are effective at depleting enemy shields.
  • Inferno Tower (150, 300, 600) - This tower has a flame thrower that does area damage in the direction it is shooting. It is very effective at burning packed groups of unshielded enemies. It can be upgraded to do more damage and have a larger cone of fire.
  • Laser Tower (200, 400, 800) - This tower has a laser that does continuous damage to a single enemy and sets them on fire. It can be upgraded to do more damage and have a larger range.
  • Meteor Tower (250, 500, 1000)- This tower shoots a meteor at long range to do a large amount of splash damage to enemies. This cannon cannot target enemies at close range. It can be upgraded to do more damage and have a larger area of damage.
  • Cannon Tower (200, 400, 800) - This tower has a high powered gun that can shoot at a single land or air target. It can be upgraded to do more damage, have a larger range, and have a higher rate of fire.
  • Missile Tower (225, 450, 900) - This tower shoots missiles at long range to do high damage to airborne targets. It can be upgraded to do more damage and have a higher rate of fire.
  • Temporal Tower (300, 300, 300) - This tower slows down enemies within its range. It can be upgraded to have a larger range.
  • Tesla Tower (175, 350, 700)- This tower builds up an electric charge while it is not shooting and unleashes it when an enemy comes close. Subsequent continuous shots do much less damage until it has a break to charge up again. It can be upgraded to do more damage and have a higher rate of fire.
  • Concussion Tower (225, 550, 1100)- This tower causes explosions all around of itself. These explosions do very little damage but can be effective in tight corners to attack large numbers of enemies. It can be upgraded to do more damage.
  • Command Tower (300, 300, 300) - This tower reveals stealth enemies within it's radius and also helps with a resource collection bonus for all monsters killed within the radius. It can be upgraded to have a larger range.

* costs for each tower are in parentheses in this format (base cost upgrade 1 upgrade 2)


Walking Enemies:

These enemies can be harmed by any weapon except missiles (that only target air units).

  • Drones - Basic targets that have very little health that serve to test a tower defense system. Each can carry one core.
  • Swarmer - A weak alien that arrives in large packs. Area damage weapons are very effective against these. Each can carry one core.
  • Walker - Basic field unit of the aliens. Each can carry one core.
  • Rhino - A more armored alien unit. Each can carry one core.
  • Racer - A fast but weak alien unit. Fire damage is effective against these, after leaving weapons range they will continue to burn. Each can carry one core.
  • Rumbler - A boss character that can move very fast. Fire damage is effective against it. It can carry three cores.

Defense Grid Gold Free Download Free

Flying Enemies:

These enemies follow air currents to the power core (and not the roads). Air units can be damaged by guns, cannons, and missile towers. If an air unit captures a core, it is unrecoverable.

  • Dart - A small flying alien with poor defense. Each can carry one core.
  • Manta - A flying enemy with strong defense. Each can carry one core.

Shielded Enemies:

Shielded enemies are well protected against fire-based weaponry. Use guns and cannons to quickly whittle away the shield. They are vulnerable when the shield is down.

  • Bulwark - Each can carry two cores.
  • Spire - The shield carried by these protects nearby aliens. Each can carry three cores.

Stealth Enemies:

Stealthed enemies can only be detected while in range of a command tower or otherwise very close to any tower. They are still suseptible to area damage even if they are not detected.

  • Lurker - Each can carry one core.
  • Decoy - This enemy will stealth aliens around itself but it will remain unstealthed. Each can carry two cores.

Other Enemies:

  • Seeker - An alien that opens a portal to its home world on occasion and summon another alien. The quicker they are killed the more money you will receive. Each can carry one core.
  • Turtle - An enemy vehicle contains several aliens that will be released when it is destroyed. Each can carry three cores, though the aliens inside might be able to carry more.
  • Crasher - A slow alien with a huge amount of armor. Each can carry three cores.
  • Juggernaut - A slow shielded beast of an alien. Each can carry three cores.

A free Gamer Picture is unlocked as the demo on Xbox Live Arcade is started.

Easy Wins

Unknown to most people who have played Defense Grid, the gun tower is the almost game-breakingly useful tower. Since it is the first tower you have access to, many assume it to be less useful as more towers become available. This couldn't be more untrue and, in reality, most of the more difficult maps can be beaten while earning a gold medal by using this tower exclusively. The main reason behind this is that it's cost-damage ratio is actually much higher than most other towers; a level 3 Gun tower is cheaper than many level 2 towers. In addition, it is the best tower versus shields.

PC System Requirements

  • Operating System: Windows XP, Vista
  • Processor: 1.8GHz CPU or higher
  • RAM Memory: 512 MB
  • Hard Disk Space: 1GB available space
  • DirectX: DirectX 9.0c
  • Video Card: DirectX 9 video card with shader 2 support
  • Sound Card: DirectX 9.0c compatible
  • Operating System: Windows XP, Vista
  • Processor: dual core 2.0GHz CPU or higher
  • RAM Memory: 1GB RAM XP, 1.5GB RAM Vista
  • Hard Disk Space: 1GB available space
  • DirectX: DirectX 9.0c or higher
  • Video Card: DirectX 9.0c video card with shader 3 support and 256MB VRAM
  • Sound Card: DirectX 9.0c compatible

Defense Grid: The Awakening is the definitive Tower Defense Strategy game that’s easy to pick up, engrossing to play, and hard to set down. Strategically place your towers on the map to prevent alien enemies from stealing your power cores. Play just for fifteen minutes or several hours!

This award winning game includes 8-10 hours of story play with 20 unique maps in the Awakening campaign, a wide variety of tower and enemy types, an interactive soundtrack, plus over 60 unlockable challenge modes adding dozens of hours of additional fun. Protect the Cores!

Beautiful environments, spectacular effects, and a dynamic, engaging soundtrack bring the world to life. The controls are intuitive and the gameplay is deep – the special attacks and properties of each tower work together to provide many ways to succeed.

Defense Grid: Resurgence Map Packs
New Maps, New Strategies, New Experiences, and New Achievements From the Creators of Defense Grid

Defense Grid: Resurgence is the first premium expansion for Defense Grid: The Awakening and is made up of 8 new highly polished and balanced maps from the original creators. Each week in June over four consecutive weeks a new pair of maps will be released providing new environments and strategic experiences and requiring new ways of thinking to beat back the aliens and protect your cores. Each map pack contains 2 maps each with a campaign mode and 4 additional modes associated with the design of that level. New Steam achievements and high-score leaderboards are associated with each map pack.

Defense Grid: Resurgence Map Pack 1
Service Interruption and Height of Confusion
Two new challenging Defense Grid environments are the first two released in the Resurgence DLC. An obstructed road to the core housing gives the aliens a significant advantage in Service Interruption. Choose your towers wisely! Height of Confusion has a wide open surface, making for endless possibilities! Build anywhere you want in your defense of the power cores!

Defense Grid: Resurgence Map Pack 2
Risk Exposure and Roundabout
Don’t miss out on the next two maps in the Resurgence series. Risk Exposure will allow you to discover your ability to defend two independent power core housings! Limited build spaces will test your skills as you divide your resources to discover optimal tower placement. On Roundabout, you will be faced with numerous possibilities for pathing and a variety of elevation changes. This one will have you going in circles to contain the alien menace!

Defense Grid: Resurgence Map Pack 3
Urban Planning and Tactical Diversion
It’s the third of four great map packs in the Resurgence series. Urban Planning is a dense environment with restrictive build spaces, forcing difficult decisions against continuously attacking hordes. In Tactical Diversion, survey the small, snow covered platform and consider numerous possibilities. But be prepared for the aerial assault!

Defense Grid: Resurgence Map Pack 4
Kill Zone and Overflow
The final installment of the Resurgence series includes two more environments sure to challenge your tactical planning. In Kill Zone, will you construct your defenses near the spiral road in, the spiral road out, or the open platform in the middle? Perhaps all three! But you’ll need to be on your toes to deter the invaders. Overflow has numerous connected platforms that will provide countless options to turn back the enemies. Will you be able to keep the cores safe?

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