The best-selling shooting game franchise ever returns with yet another title full of bullets, explosions, and action. The record-breaking franchise has often been criticized by many claiming these games keep repeating the same formula over and over again.
If it ain't broke. Trigger addicts can rest assured, Call of Duty: Ghosts doesn't drastically change their beloved multiplayer mode. Among the new features, there are 14 new maps, the ability to slide on the ground, a new customization system with nearly 20,000 different options, female avatars, 7 new game modes, and 20 new Killstreaks (bonuses that reward the number of enemies killed) one.
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- After all, when you compare Call of Duty Ghosts (Infinity Ward) with Call of Duty: Black Ops II (by Treyarch), you clearly see the difference at first sight. A clear lack of inspiration and imagination in Ghosts that derives into repeating the same mistakes from the franchise and even making them bigger.
But even so, many others are die-hard fans of the franchise, but still, one has to wonder: are they making enough to innovate? And what a better chance to innovate than being the first title in the franchise to launch in a new generation of consoles, right when the PS4 and Xbox One appeared?
About that plot
Different from what we were used in Call Of Duty titles where we've usually centered in big-armed conflicts, international missions and such, this one was supposed to be more intimate. It was going to be about these two brothers and their special missions once the United States is invaded by a federation of enemy countries.
Being overpowered and under attack, the story was supposed to be on a smaller scale and focusing more on the human aspect of these soldiers. An amazing and interesting premise, and definitely a bold new take for the franchise. BUT, in the end, none of that really mattered, as it didn't really happen.
What happened here?
The Call of Duty franchise has different developers working on different titles. This one was developed by Infinity Ward, and if there's one thing that has been proved time after time, is that Treyarch develops the best Call of Duty titles.
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After all, when you compare Call of Duty Ghosts (Infinity Ward) with Call of Duty: Black Ops II (by Treyarch), you clearly see the difference at first sight. A clear lack of inspiration and imagination in Ghosts that derives into repeating the same mistakes from the franchise and even making them bigger. Unlike Black Ops II, where there are important choices, a well-developed story, new mechanics and a lot of innovative things going on.
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Infinity Ward wasn't probably the best choice for such an important title. Especially since the main development team of the company was focused on the later-released title Titanfall.
It's a shame that one of the most important action franchises in the world didn't get a great start with the PS4 and Xbox One generation. There isn't much to say positive about Call of Duty Ghosts, at least not in the single-player game. Thankfully, the multiplayer part of the game is still as addictive as ever.
Setting aside the terrible single-player campaign, we find an improved multiplayer mode. With new game modes, a lot of customization, new mechanics and much more. Without a doubt, the multiplayer side is the only thing they cared about when developing this title.
Graphics and Visuals: The title does have great visuals, not the best, but still great. The overall design is alright, even if unimaginative. The effects are exciting and the explosions pretty realistic.
Gameplay: The best thing about the campaign in this game is that it ends shortly. Probably about 6 hours long, you can enjoy the excellent multiplayer. Or just jump straight into the multiplayer action, it's better than the story mode, and you'll have more fun.
Sound: It's important to divide here the sound effects and voice acting from the soundtrack. A boring uninteresting soundtrack that's just plain and average. But at least the sound effects and voice acting are great.